Making Bas Relief Alpha Images Using 3D Models
This article accompanies two videos I’ve made which may be useful if you are interested in making Bas relief images using 3D models.
This article accompanies two videos I’ve made which may be useful if you are interested in making Bas relief images using 3D models.
I made some base meshes for animals including a horse skeleton, camel, giraffe, Asian and African Elephant, Rhino, Polar Bear, Tiger and a Gorilla
I used Curvy 3D and Blender to block out some rough 3D fairy models and posed them using Mixamo.
I explored different methods of making 3D spirals by making a snail using Curvy 3D, Blender and Affinity.
Howler is a program for digital painting, animation and VFX. Now you can import 3D objects and render them using the software.
This is a selection of personal notes on some of the technical aspects I’ve made over time using a program called 3D Coat.
This article is an overview of my experience of learning how to do digital sculpting.
This week I’ve been designing and sculpting fantasy based sea monsters and sea creatures using ZBrush.
In this article I focus on how I turned an Illustrated 2D dragon into a rough base mesh using a program called Curvy 3D. I tried a few methods but this one was the easiest way to do it. I will discuss some other things I tried toward the end of the article and some…
Non-photorealistic rendering (NPR) is a style of 3D art which is sometimes combined with 2D techniques to make it look like different art mediums rather than purely computer generated, photographic or hyper realistic looking images.
One of my recent projects to practice 3D sculpting and painting was a frog. I decided to do a 3D sculpt of a frog study I had painting using Krita.
Earlier this year I sculpted this rabbit in ZBrush and then painted it using 3D Coat and Krita.