Sharp edges from Blender .obj export to 3DCoat

When I exported meshes as .obj files from Blender and then imported them into 3DCoat for UV mapping / unwrapping all of the edges had been marked as sharp which made it harder to see the marked seams and messed up the baking result in the program.

There is a way to avoid this from happening in the Blender export .obj options. All you have to do is untick the “normals” option under the Geometry settings.

Blender export obj settings

There are also options to clear sharp seams in the Retopology room in 3DCoat if you are in select mode for edges but it is easier and faster to avoid the problem in the first place.


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