Glowing Goldfish
Working on a few fish related things lately. I sculpted a goldfish not so long ago (this year is a blur) based off of one of my line drawings I made.
After that I UV mapped and baked the normals in 3D Coat.
Keeping with the goldfish theme I did a 2D painting of one of the line drawings last week. Of course the aim is to do this for the other five drawings eventually.
Here is the one I’ve painted so far:
I tried an experiment with a depth map I made from a normal map using Laigter and Awesome Bump for the one on the right. Sort of a sub surface scattering effect inspired by my 3D texturing work so far. I’m not sure it really applies to fish in a water environment, but I thought it looked nice. I may write up a little article in the future, but Ive got some work to do yet and I may come up with a better method by then.
Edit: been trying SpriteIlluminator and made an nicer normal map than before using the editing brushes. I also thought I’d try adding the normal map as a phong normal map filter in overlay layer mode to see what that did.
Over and out.