Texture Painting 3D Models

I’m working on texturing some 3D models I’ve made trying some different workflow and technical approaches.

At present I am using a program called 3D Coat to do the UV mapping, baking and the PBR based texture painting. I also use Krita to edit the texture maps and do additional texturing work.

I’ve found that documenting my process with the little projects I practice the techniques on is helpful to the learning process.

Going forward I think it might be better if I work on low poly models or simpler models for a while, something I had read was a good thing to do early on (insert silent scream). The whole 3D creation and texturing process can be pretty time consuming and technical, so keeping things more manageable and achievable may be a better strategy.

Although I am still new to doing 3D art I have found that writing down my process and thoughts on a topic helps the knowledge sink in more and can spark other ideas.

Here is a little gallery of some of the personal 3D texturing projects I’ve worked on so far.

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