Making Bas Relief Alpha Images Using 3D Models
This article accompanies two videos I’ve made which may be useful if you are interested in making Bas relief images using 3D models.
This article accompanies two videos I’ve made which may be useful if you are interested in making Bas relief images using 3D models.
Rebelle 7 has a feature called structures which is a digital art form of texture rubbing. This article describes my thoughts and experiments with it so far.
I made another blender lighting experiment a few weeks ago with a painting I made in Krita. This involved making PBR materials for the 2D image using various methods which I’ll describe in this article.
In this months resource roundup there are resources for 2D and 3D artists, I mention some AI art tools and animation tutorials.
Updated article on the workflow of customizing a 2D Illustrated normal map by hand painting directional light maps and combining them.
In this article I focus on how I turned an Illustrated 2D dragon into a rough base mesh using a program called Curvy 3D. I tried a few methods but this one was the easiest way to do it. I will discuss some other things I tried toward the end of the article and some…
Using Illuminate 2D Shape to generate normal maps and lighting directions from 2D images and other useful techniques
This article discusses some techniques to create height maps from 2D images which can be used to create sub surface scattering effects on 2D art. There is a bonus topic at the end.
I made a quick video showing the process of how you could create normal maps for 2D graphics and use them with the Phong Bumpmap filter in Krita.
This is a workflow for making 2D images into 3D models by creating depth maps from normal maps.
This article is one of the first I wrote about techniques to create normal maps from 2d images and how to use them to re-light images in digital art software